Posts tagged code

Coding Tip #4

Here’s another oldy but goody from Jands/Lude that used to be situated on their Herocity site.


Creating a Timed Spawn

I will be brief about the work in the editor but on a map create a new positional (i.e. positional_001).

In the script you will need to call the routine for the first time and define the spawn number:

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Coding Tip #3

Scripting a Mugging

Going very old school here and giving you a few tips not by myself. If you really want to get into FF/FFVTTR python coding, the link above will teach you quite a few things that’ll aid you in general. There are three tutorials at the link so make sure you give them all a glance.

Coding Tip #2

Today’s tip…hrm:

Let’s say you want to freeze a character on a thirty second timer and you want the player to know about it visually with a clock. Not sure why you would want to do this, but why not? First, we’ll set up the timer!

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Coding Tip #1

Random choices:

Perhaps you want to give the player an option to choose something and then have random results come from it? While there may not be many practical uses for a function like this in a game like FF, it is fairly easy to do and can pull off quite a few tricks if used to a higher potential than I’m showing here.
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