Ghosting/Repeating Mesh tutorial

So, you’re having a problem with your FF1 meshes ghosting or “repeating” each other (animation wise) in FFv3R and have no idea how to fix it? Well, let me help you out with that. Follow along, students.
First of all, you’ll need the following tools. We’re going to be dealing with Python, so prepare yourselves. If you need help on where each file should be placed, click here.
First, find a mesh that has the ghosting issue. In this tutorial, I’ll be using the Parademon mesh from the Crisis mod
Now, open “ffvt3rskinpartion.py” in pythonwin.
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You should get a screen like this:
You’re almost done with the process. Click on “File” and go to “Run.”
In the arguments field, enter the path to the character.nif. Remember to enclose the path in quotation marks (“”).
As the program works, you should see “running…” at the bottom of the pythonwin window. When it finishes, you’ll see “…[R]eturned exit code 0.”
And that should be it. You can see the changes the code made in the interactive window. I hope this helps someone out!
Thanks to fellow FRPer Conduit for bringing this fix to the community’s attention and to Amorilla for creating it.






about 1 year ago
Thanks for doing this Prev! I know that there were resources for this around, but since they were more than a little sketchy and more than a little hidden, this is going to be a big help. I think I can actually manage this now.
about 1 year ago
Prev, you’re the best…I tried the other instructions and failed, but I was able to do it this time. Thank you.