Archive for January, 2010

Meet The Evengers

Although I haven’t done much with them publicly, The Evengers is a team that is very close to my heart. Part of the villain cast of the Exiles mod, The Evengers were created to be alternate, amalgam versions of some of Marvel’s premier superheroes and some of their collective rogue galleries. What’s an amalgam, you ask? Think of it as a mixture of character traits, ideologies, histories, and/or abilities, though it’s really not limited to just that. Anyway, it was an idea I was really pushing for because I had plans to use them later. Unfortunately, those plans never came to pass, but I was very grateful that at least the skins were created, and I had fleshed out their backgrounds.

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Skope for your life!

I’m in a monstrous mood and I’m going to share some of my Skoped mesh projects with you (as well as some hints to my upcoming projects)…

Some of you have probably seen the Skoped Mind Flayer mesh I threw together (here he is again)…

Here’s another Creature to haunt your nightmares (he comes with a Black & White skin too)…

Some hints to some upcoming projects…Cartoon monsters…bar-frequenting aliens and scoundrels.

That’s it til next time…

Dana

Spotlight on: Daglob

Ahhh, Daglob, Daglob. What do we know about him except he has a name reminiscent of a B-grade movie monster? Hmm, that’s a query we here at FRP2 hope to solve right now as we shine our spotlight on this skinner that happens to like his obscure. So, how about joining us as we try to figure out if Daglob is as gooey as we are wont to believe.

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The Road to Crisis: Aftermath

The journey to Crisis might have been completed, but this modder still had a few stories left in him to tell. Crisis presented a great opportunity to have the DC and Marvel universes intertwine once more, but instead of losing focus on the heroes and having the villains drive the plot, the aftermaths brought attention to individual teams and characters back into the forefront. Of course, it was very important to me that I got around to tying up a few loose ends, and if I had to use Claremont’s Exiles to do so, then so be it.

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The Road to Crisis, Pt. 2

The road to Crisis was a year in the making, and I probably drove myself insane trying to get it done. Here’s part 2 of the retrospective piece where you’ll learn how the threat of the Renegades began to alter time in the Marvel Universe.

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The Power of Impact

Oh, you know you’re making some type of impact when you have others following your lead. This isn’t a post to toot our own collective horn or anything, but over the past week, two new Freedom Force blogs have joined our ranks. If you’ve the time and curiosity, we’d like to ask you to check them out. First up, we have the Greylands run by fellow modder, Benton Grey, we he let’s us into his mind to see some projects he’d like to tackle. Secondly, we have Crimsonquill’s new blog where he shows off his first forays into skoping. Enjoy!

The Road to Crisis

Ahhh, I’ve been in a really retrospective mood lately, so I decided to slow down the blog and take a look into the past. I don’t know if you’ve heard of it, but my biggest and longest mod happened to be a little thing called “Crisis: DC/Marvel Alliance.” If it’s not obvious from the name alone, it involved a crossover between companies and an event type crisis. Not rocket science, right? So, what was the stimulus that resulted in this mod being green-lighted? I can honestly tell you that it wasn’t just one thing, and it was built up over several projects I had completed at the time. Follow me, dear readers, as we go through my time capsule.

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A Modder’s Trends

I don’t know if you guys have noticed it, but I have developed quite a few small trends in the mods I’ve done for special events. I’ve done three thus far, and you might remember them (G’day, Wolverine, and Hydra), but they ALL share a few glaring similarities. Can you figure out what they might be, gangers? Hint: It’s not the heroes involved.

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Google Wavin’

So, i recently got an invite into Google Wave, and so far, it’s been a fairly smooth experience. Quite a learning curve though, but thankfully, there are a lot of resources out there that help (like this one) with that. But this isn’t a post to talk about what Google wave is or isn’t capable of, though that might come in the future since many people don’t seem to know about it, but a post to see if anyone out there happens to already have it. If so, let me know, eh?

Coding Tip #10

Wow, talk about a large hiatus, huh? Let’s say you want to make a character (girl1) follow a hero (hero_1) every 10 seconds? How, exactly, would you set that up? Well, here’s a sample code that’ll do just that. Follow along:

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